The latest update to Nyctophobia features all new HD graphics plus a new Steam Achievement! The best part? It's FREE. Keep an eye out for a BIG sale in the coming week.
Fight the Fright. Find the Light. Nyctophobia Steam trading cards are now available!
The pack includes the following:
Get it HERE Lightning Man Media's Chris McGlade led a Unity 3D workshop in game design at Boston University. McGlade instructed students on programming, environment design, and basic 3D modeling concepts. Watch the full video below. Download the source files HERE. Bar Crasher features real life bars from top bar crashing locations like New York, Boston, and Connecticut. Take a look at the real-life inspiration for the bars that are featured in the game below. Keep on crashing! McFadden's Saloon, NYC Brother Jimmys BBQ, NYC O'Lunney's Pub, Times Square NYC T's Pub Boston, MA
February calls for the App Store's most booze-filled, sneaky strategy game, Bar Crasher.
Sneak in and win and beat the bouncers with tons of characters and levels including some of Boston's most iconic college bars. So grab your phones, grab your beer, and hit the bar. It's bar crashing time! Boston – Lightning Man Media LLC will release its new mobile game “Bar Crasher” for iOS and Android this winter to give players the experience of sneaking into bars right from their fingertips. President and game developer, Chris McGlade, said the game will be relatable for college students who grapple with the underage issue of sneaking into bars. “I made the game based on my own experiences,” explained McGlade. “It’s entertaining, fun, and easy to play.” In the game, players assume the role of a college student who must collect beer bottles, sneak past bouncers, and get into the bar before time runs out. Players will traverse locations ranging from urban to suburban to beachfront with different layouts and designs for each. Skilled players will get the chance to customize their characters and unlock new ones through the game’s virtual currency system and “crashing” more bars. Each level increases in difficulty with the more challenging bars offering little room for error. “Just like in real life,” McGlade said. The graphics merge two-dimensional and three-dimensional artwork with vibrant backgrounds and a stylized user interface. Mobile lends itself to simplicity both in terms of graphics and controls, McGlade said. “I wanted to make a game that was fun and visually interesting, but also very simple,” said McGlade. |
AuthorChris McGlade, President and Game Developer Archives
March 2017
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